![]() ![]() If I didn't mention I need help in scripting this functionality. Ideally their selected vehicle will be the one that spawns at the starting line in any track they choose. Your Brains will not be available in TheBrain 9 until you import them and they will not be available from the cloud for use on other computers and mobile devices until you sync them using TheBrain 9. My selection screen will be in the main will have 4 basic vehicles on the one screen, a user would be able to click on a vehicle and it will do a turnaround (which I can create my own animations for) and then basically they can return to main menu screen and launch into a level. TheBrain 9 syncs to a different server than TheBrain 8. If anyone would like to help I can offer the compensation of (30) free models or I can model and texture and single asset (low poly) you might need. If anyone can give me a small boost with a start, and I can take the whole way (as a learning experience). I really don't know how to full on tackle this technically, but I am finding research that helps here and there. I need the game to remember the vehicle that's been chosen and spawn that vehicle in any world the user chooses. So I've been doing my research and so far I believe I have to create an array to store a series of vehicles. I'm trying to wrap my head around setting up a selection screen for vehicles. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |